DEMOCRATIC TECHNOLOGIES 224
  • Syllabus
  • Fall 2025
  • Core Concepts
    • Class 1
    • PRE-MOD-POST-META
    • What is Art? >
      • Visual Culture & Comm
      • Conceptual Art
    • Creativity Studies >
      • Defining Creativity
      • Creative Thinking
      • Copyright and Creativity
    • Artificial Intelligence & Media >
      • Thinking About AI
  • Projects
    • Magazine Production >
      • Deep Dive - Group Podcast
      • Subvertisement
      • 2019 Reaktion Magazine
    • Multimodal Media >
      • Glitch Aesthetic
      • Immersive Media
      • Projection Mapping
    • SOUND: Creation and Function >
      • Generative Media >
        • Student Generative Media Projects
      • Who is Brian Eno?
    • Digital Documentary >
      • Experimental Film
      • Future Focus
      • Timeless Tech
  • Capstone Reel
  • Past Semesters
    • 2025 Spring
    • 2024 Fall
    • 2024 Spring
    • 2023 Fall
    • 2022 Fall
    • 2021 Fall
    • 2020
    • 2018 COLLIDE / CREATE

Multimodal Media

"Media that communicates meaning through multiple modes or channels, such as visual, auditory, textual, spatial, and gestural elements, often interacting simultaneously to create a richer and more dynamic experience for the audience."

Reading and writing that now encompass digital media are referred to as multimodal media. 

In a media studies context, multimodal refers to the integration of different forms of communication—like images, sound, text, movement, and interactivity—within a single piece of media. 

​These modes can be used individually or in various combinations to communicate.

​Examples include:
digital storytelling, video essays, interactive installations, and even analog media collages that combine sound and visuals.

In an art-making context, a definition of multimodal media would be:
"Art that combines multiple modes of communication—such as visuals, sound, text, movement, spatial arrangement, and interactivity—to construct layered meanings and engage audiences in dynamic, multi-sensory experiences."

This can include:
  • experimental film
  • interactive installations
  • analog-digital hybrids
  • performance art incorporating projections
  • sculptural works that integrate light and sound

The key is that multiple sensory or conceptual channels work together to create meaning beyond a single mode of expression.

Concept 1:
​
Glitch Aesthetic​

Picture
Team 1 will create a project the exemplifies the glitch aesthetic.
  • Objective: Students will manipulate analog or digital media (e.g., VHS distortion, circuit bending, corrupted digital files) to create intentional "glitches" as artistic expression.
  • Materials: Old TVs, VHS tapes, broken cameras, CRT monitors, image corruption software.
  • Output: A short video, still images, or sound piece that uses distortion as a meaning-making tool.

Concept 2:
​
Analog / Digital Storytelling​ via Chance

Picture
Team 2 will use analog objects and digital technology to create a storytelling experience using what we know of the different eras of modernism.
  • Objective: Create a short,  narrative using only analog or obsolete media (e.g., Polaroids, cassette recordings, overhead projectors).
  • Materials: Cassette recorders, instant cameras, overhead projectors, typewriters.
  • Output: A multimedia collage or installation that tells a fragmented or nonlinear story.

Concept 3:
​
Camera Obscura Creations

Picture
Camera Obscura Experimental Film
  • Objective: Using a simple camera obscura or pinhole camera students will create a short film that serves as a documentary and maybe even a meta-modern story.
  • Materials: Cardboard, tape, wax paper, lenses.
  • Output: capture video and photos using the camera obscura and construct a short film ostensibly about the camera obscura and its seemingly otherworldly powers.

Concept 4:
Media Reconstruktion

Picture
installation and Space Transformation
Analog Objects, Light, Sound as Medium
  • Objective: Students take a piece of "dead media" (e.g., an old film strip, broken radio) and reconstruct it into a new medium (e.g., a film strip woven into a sculpture, a broken radio as a rhythmic sound device).
  • Another Approach: Students take an old technology object (typewriter, rotary phone, cassette, floppy disk) and find a new way to make it "speak" outside its original function.
  • Materials: Typewriters, Old film reels, VHS tapes, walkmans, discarded tech.
  • Output:  A video or performance of the object being used to "communicate" in an unexpected way.​​

Student Examples

What is the Camera Obscura?

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